Archive for January, 2008

PSP getting Skype this month

Saturday, January 26th, 2008

Anyone owning a PSP Phat had best look away, as Sony has today announced that Skype will be made available on the handheld device, but only for the Slim & Lite model.

PSP getting Skype this month

For those not up to date, Skype allows telephone calls to be made over the internet, meaning a great reduction in the cost for consumers. Skype to Skype calls are also completely free, which is a very nice touch. By bringing it to the PSP, it means the following services will be made available for handheld users:

Free voice calls between Skype users
Skype contact list management (view existing contacts, add new ones)
Skype presence (see which friends are online and available to talk)
SkypeOut calls to make calls to landlines and mobile phones anywhere in the world (requires the purchase of Skype credit)
Optional SkypeIn™ number that lets users receive calls on Skype from landlines and mobiles anywhere in the world (requires the purchase of Skype credit)
View and modify Skype settings and account details (including username creation, SkypeOut settings, voicemail settings and call forwarding)

An update is required to get the features working; that will be hitting late January according to the press release. Once updated, a nice new logo for Skype will appear in the Network category under the Home menu. It will be possible to create an account via the PSP, should you not have embraced the future just yet. Those that have will find it super-simple to sign in via said icon.

Anyone hoping to make use of this will need a Memory Card Duo, an internet connection (duh) and a Skype-compatible input device; basically a microphone so you can talk.

Who’s particularly excited about this new feature that holds so much potential? It certainly makes the PSP even more attractive to media-orientated consumers. Share your thoughts on this move below.

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Comment by SILen(e on 2008-01-07 05:20:15 | Reply
Hmm, i own a phat PSP and thought about a Skype-port months ago, so this is not a new idea to me and i also won’t be able to usw it… why don’t they just release Skype on an UMD (they can’t release it in a firmware on Phat, because it has less flash memory) for 20-30€/$? Even better would be a Skype for the Nintendo DS, it has an integrated microphone AND Nintendo has made contracts with some providers of WLAN hotspots, for example t-mobile in Germany, free WLAN in many central locations, for example Hamburg central station.

Comment by jj on 2008-01-24 20:30:07 | Reply
this is some bull **** sony im not pleased with u ppl at all u better put skype on the psp phat if it burns out OH WELL then we can get a new one. put it on there see what happens sony and put flash player 9 on there while your at it too. If our psps burn out because of this well be orced to buy a new one and then you will get more money sonnnnnnnnyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

Comment by jj on 2008-01-24 20:31:27 | Reply
right i no let it go on there anyway if it burns out OH freakin WELLLLL. well buy a new one.your prairs have been answered!!!!!!!!!!!!!!

Comment by jj on 2008-01-24 20:32:06 | Reply
if player 9 is on there ill be happy

Comment by jj on 2008-01-24 20:34:23 | Reply
sony i dont get it juz put it on there neway if it burns out the wires in the psp then we will hav to buy a new one sure we wont be happy but at least well have a betteer psp. RIGJT

MTV Hits PSP This Week

Saturday, January 26th, 2008

I’ve been fortunate enough to manage the PSP brand since its launch in March 2005. As we’ve progressed from launch through the first few years of the PSP’s life-cycle, several important trends have emerged. One trend has been the movie/video-viewing usage growth by PSP owners; we know that nearly 60% of you purchased the PSP at least in part to watch movies and videos.

As we looked at these numbers, we started thinking about how to bring even more accessible video content to you PSP owners. We looked at the market and observed that people that were purchasing the PSP were not necessarily being offered the right video choice at the right price. One proposed initiative made a lot of sense to us: have SCEA distribute, market and sell targeted, top content from studios and other content providers for an affordable price.

So today, I’m pleased to announce that we have begun the first phase of this effort with this week’s launch of 10 MTV UMD titles for $14.99/each. With titles such as Jackass, Wildboyz, Viva La Bam, Beavis and Butthead and Aeon Flux, these initial UMD launches will be the first step towards broader content launches. With SCEA’s distribution, marketing and sales strengths, this initiative is a natural fit - and supplies great content to PSP owners. We hope you enjoy these titles. Look to SCEA for further movie and video content launches very soon.

CES 2008: US Getting PSP GPS

Saturday, January 26th, 2008

As if Skype weren’t enough, Sony has been demonstrating the PlayStation Portable’s GPS accessory, indicating that the Japan-only device will likely be released Stateside. It was released last year for a modest $43, so it seems like an affordable option for anyone who already has a PSP.

Sony’s CES website has a news tidbit that reads:

Explore the world with GPS on your PSP. Utilizing the GPS peripheral and the latest mapping software on UMD, your PSP will provide 2D/3D locations, driving directions, POI’s, and even downloadable city guides. With an easy search feature and customizable settings, GPS on PSP is the easiest way to navigate new areas and cities. Your world has now become portable.

There are no further details currently available, but CES is far from over, so a release date and price may still be forthcoming.

CES 2008: US Getting PSP GPS

Skype comes to PSP

Saturday, January 26th, 2008

Culver City (CA) - PSP owners will finally make good use out of the system’s voice-over IP functionality, with the official addition of a custom version of the online calling service Skype.

With the next scheduled firmware update, users will be able to download a completely functional version of Skype for the PSP.  In addition to making phone calls to existing Skype users, PSP owners will be able to manage their contacts list, see who’s online and who’s not, make and calls to/from actual telephone numbers, and have complete access to Skype account settings.

According to Sony, this functionality only works properly with the newer slim version of the PSP, further creating obsolescence for the original model.

The firmware update is slated for the end of this month.  A Skype icon will be added to the “Network” category of the PSP’s Xross Media Bar.  Users will also be able to create a Skype account directly from the portable system.  The feature will require a nominal download, so a Memory Stick will be needed to access the program.

First look at the PSP Skype headset

Saturday, January 26th, 2008

Skype Headset - Image 1Sony PlayStation Portable gamers are all hyped up about the upcoming Skype for the PSP, and we’ve got something to heat up the already boiling hot hype: here are some pictures of the PSP headset that will be used with Skype, and it looks definitely sleek.

The headset with microphone comes in a nice silver-gray color, and is the kind that you slip over your ears. The microphone itself looks like its bendable, so there will be no problems in adjusting it.

One thing that we’ve noticed though is that the Skype headset is colored differently compared to the extension cord (that’s the one with the volume controls and connects directly to the PSP and colored white), which may hint that the Skype headset may not be a part of any future PSP Value Pack.

More details as they come!

Midnight Club 3: DUB Cheat Codes

Saturday, January 26th, 2008

Codes  In options menu, go to cheat codes.

Cheat Effect

getheadj

Yellow smile

allin

Unlock Special Zone

getheadn

Skull head

getheadm

Snowman head

dfens

Unlock Special Agro

getheadk

Pumpkin heads

getheadl

Bunny ears

ontheroad

Vechicles take no damage

roadtrip

Unlocks Atlanta & Detroit

fillmeup

Max Nitro

trythisathome

If you typed it in correctly, your bikers head should be on fire. NOTE: This only works for Choppers and Streetbikes.

haveyouseenthisboy

invisible biker

Midnight Club 3: DUB Unlockables

  Unlock Stuff

  In Cruise Mode, find Rockstar R symbol to unlock various stuff

Unlockable How to Unlock

Flag Vinyls

Find 12 Rockstar logos in Cruise Mode

Rockstar License Plates

Find 24 Rockstar logos in Cruise Mode

Race Starters as Riders

Find 36 Rockstar logos in Cruise Mode

  Career Mode Unlocks

Unlockable How to Unlock
Car Rims Set 1

Beat Carlos in 3 of 3 Races in San Diego

Car Rims Set 4

Beat Lamont in 3 of 3 Races in Atlanta

Car Rims Set 5

Beat Roy in 3 of 3 Races in Detriot

Car Rims Set 6

Beat Caesar in 3 of 3 Races in Detriot

Car Rims Set 7

Beat Caesar the second in 3 of 3 Races in Detriot

Chopper Rims

Beat Naomi in 3 of 3 Races in Atlanta.

Sportbike Rims

Beat Vito in 3 of 3 Races in Atlanta


  Unlockables

Unlockable How to Unlock
68 corvette win all the muscle cars of america races
Cadillac Escalade ext win the second san diego tournament
Cadillac Escalade ext dub edition + $10,000 win hotlanta tournament in atlanta
Cadillac Sixteen Get 100% Completion
Chrysler 300c dub edition win balboa park tournament in san diego
El Diablo Rigid beat vanessa three times in career mode
Four-Twelve Complete all 16 Exotic Races
G55 Amg win all the truck races
Hotmatch Cuevito Motorcycle Win all of Phil’s 4 races in career mode.
Lambougini Mercialago Complete U.S. Champs Series (After Beating Detroit)
Cadillac CIEN Beat the second tournament in Detroit
Ninja ZX 12R win all the sport bike races
Nissan Skyline beat all 13 tuner race tournaments
Skully beat all the races for the Choppers of America Bike club
Lexus 1300 Finish all of Vanessa’s 1st 4 Races In Carrer mode

Bleach: Heat The Soul 4

Saturday, January 26th, 2008

Bleach: Heat The Soul 4

  • 5,000 points

    Convert a saved game from Bleach: Heat The Soul on your Memory Stick DUO.

  • 10,000 points

    Convert a saved game from Bleach: Heat The Soul 2 on your Memory Stick DUO.

  • 20,000 points

    Convert a saved game from Bleach: Heat The Soul 3 on your Memory Stick DUO.

  • Play as Nell

    Successfully complete all missions in Mission Battle mode to unlock Nell.

  • Tomb Raider: Anniversary

    Saturday, January 26th, 2008

    When Tomb Raider first hit in 1996, it was nothing short of      groundbreaking. While years of sequels that ranged from unremarkable      to borderline offensive did a lot to tarnish the Tomb Raider name,      developer Crystal Dynamics undid a lot of damage with last year’s Tomb      Raider: Legend. It focused on the strengths of the series–exotic locales,      thoughtful puzzles, and incredible acrobatics–while modernizing the      gameplay, as well as streamlining the whole experience. Crystal Dynamics      continues its good work with Tomb Raider: Anniversary, which effectively      goes back to the original Tomb Raider and rebuilds it from scratch. Now      appearing on the PSP a few months after the PC and PS2 versions,      Anniversary is still a solid action adventure game. However, some control      compromises and inconsistent performance issues put a small dent in the      experience.

    Like the original, Tomb Raider: Anniversary follows the same basic tale of      Lara’s hunt for the Scion of Atlantis as she does battle with conniving      businesswoman Jacqueline Natlas and her various henchmen. You’ll      explore ancient tombs and forgotten cities in Peru, Greece, or Egypt.      You’ll also perform plenty of death-defying acrobatics as you work your      way through massive, ancient, and often deadly puzzles. The whole      experience is highly evocative of the original, and there are certainly      plenty of moments that seem specifically designed to create an odd      sense of déjà vu. But nothing in Tomb Raider: Anniversary has been      regurgitated verbatim: Everything is bigger and better. The environments      are larger and more detailed, while existing puzzles have been elaborated      upon, often to dizzying effect. The experience just feels bigger; there’s so      much new content that it honestly feels less like a remake and more like      its own game.

         A big part of that feeling comes from how much more talented Lara has      become since the original Tomb Raider. Aside from a few, nominal      differences, she’s basically got the same abilities here as she had in      Tomb Raider: Legend, which made her one of the most nimble action      adventure heroes this side of the Prince of Persia. Her proficiency around      ledges is incredible: She can shimmy across ledges, leap from one ledge      to another, and scramble from one ledge to a higher ledge. She can      swing from dangling ropes or horizontal bars, perform tumbling      maneuvers to avoid projectiles, or climb up, leap from, and balance      precariously atop vertical poles.

         All of these acrobatics feel natural and not overly difficult to pull off, with      the game allowing for just the right amount of margin of error. But as      good as Lara is, she’s got her limits, which is a big part of what makes the      action feel dangerous. If your timing is off just a little bit when jumping for      a ledge, Lara might only catch it with one hand, which will have you      furiously mashing a button to help her recover. But if you miss the ledge      completely, Lara’s likely to expire or at least incur a serious amount of      damage. These misses seem to come a little more often in the PSP      version, which is due in part to some imprecision with the analog stick.      Other minor sacrifices were made to the controls in bringing Anniversary      to the PSP. The shoulder buttons are used to rotate the camera, and you      can tap the triangle button to reset the camera position or hold it down to      look freely around you with the analog stick. This works well enough most      of the time, though during combat it can get a little sticky because you      have to hold down both shoulder buttons to lock onto an enemy.

         Lara will need to exercise each and every one of her abilities to their      absolute limit in Tomb Raider: Anniversary, which features no shortage of      ridiculous acrobatics. The game is essentially made up of a series of      gigantic, unique set-piece puzzles. Sometimes the puzzles are traditional      find-the-key, flip-the-switch-type affairs, but more often than not, the real      puzzle is figuring out how to use Lara’s ability to get from point A to point      B. Additionally, the puzzles are often nested several layers deep. While      your overall goal may be to find four keys to open a door, you’ll first have      to figure out how to get to the bottom of a gigantic, crumbling tower, after      which you’ll have to figure out how to access four different doors. Then      you’ll have to figure out how to actually open those doors. But of course,      behind each of those doors lies a series of tricks and traps that you’ll      have to traverse before you’ll get to the keys. Solving one of these      overarching puzzles can be an involved process, with some of them      taking well over an hour to complete.

         The environments are your biggest adversaries most of the time in      Anniversary, though through your exploration, you’ll regularly run into      some antagonistic fauna. These include rats, bats, wolves, bears, tigers,      gorillas, raptors, and the occasional tyrannosaurus rex. Combat is limited      to gunplay, which operates with a simple lock-on system. Lara can also      tumble and flip through the air while keeping a bead on an enemy. New to      Anniversary is the adrenaline dodge, which at specific moments allows      Lara to dodge a charging enemy in slow motion. When time slows, a      target will also slowly move toward the enemy, and if you fire the weapon      right at the moment it locks on, it’ll produce an instant kill, usually when      the ferocious beast is just inches away from your face. It still feels like      Tomb Raider combat, which has always been a minor part of the      experience, but the adrenaline dodge is a nice little touch that adds a little      more drama to the action. Tomb Raider: Anniversary also makes use of      the same type of interactive cutscenes seen in Tomb Raider: Legend,      where you’ll have to quickly react to an onscreen button cue to keep Lara      alive. It allows for some beautifully choreographed action sequences, but      they’re rarely very challenging.

    Tomb Raider: Anniversary
    What keeps Tomb Raider: Anniversary engaging throughout is the      strength of the gameplay, as well as the quality of the presentation. Even      though you’re basically just going from one tomb to another, they feature      enough individual detail to make them unique. The environments are also      huge, using the occasional curvy hallway to mask load times. Aside from      some minor gameplay contrivances, they feel pretty real. Lara looks great      and moves with a natural grace that makes her incredible acrobatic feats      look feasible instead of ridiculously superhuman, while the various wildlife      you confront also moves convincingly. The quality of the design and the      animation comes through intact on the PSP, but a few of the finer touches      in the PC and PS2 versions are absent. These are specifically lighting      and atmospheric effects. But of greater concern is Anniversary’s      inconsistent frame rate, which can obscure the game’s lovely animation      and also make the timing of jumps trickier than necessary. While the      fidelity of the sound elements seem to have been reduced, the game’s      sound design still carries a lot of the weight in establishing atmosphere.      You’ll hear plenty of small ambient effects, such as animal calls and      dripping water. Lara’s grunts and yelps as she scales these incredible      antiquities will also resonate differently depending on the size of the      room. Music is generally used sparingly, but it always swells to a flourish      at all the right moments.

    Tomb Raider: Anniversary

        Tomb Raider: Legend did a lot to make Lara Croft feel relevant again,     and Tomb Raider: Anniversary is another step in the right direction. The     acrobatic action is consistently exciting and challenging throughout. Thus,     despite being a remake, the experience feels new and fresh. This is the     best Tomb Raider game in years, and for the first time in a long time, that     actually means something.

    Sony launches movies on a stick for PSP

    Saturday, January 26th, 2008

    Sony is introducing two Memory Stick entertainment packs for the PlayStation Portable(PSP) system later this month.

    The new capacity Entertainment Packs will feature a 2GB or 4GB Memory Stick Pro Duo, and will come with a launcher DVD loaded with four movies from Sony Pictures.
    With the launcher DVD loaded into a PC, one of the four movies can be transferred from the DVD to the Memory Stick using an unlock code. This allows the movie to be viewed on the PSP.

    Each movie is optimised for playback on the Sony PlayStation 3 console at 720 x 480 resolution as well as for the PSP. Titles available include Click, Ghost Rider, RV and Stomp the Yard.

    The 2GB and 4GB Memory Stick Entertainment Packs will be available for about $55 and $90 respectively.

    Sony has also announced 2GB and 4GB Memory Stick Micro media cards for use with Sony Ericsson mobile phones, Cyber-shot digital cameras and Handycam camcorders that have a Memory Stick PRO Duo slot.

    The 2GB Memory Stick Micro media card is available now for about $55. The 4GB card will be available in November for around $90.